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MechAssault Mechs  
 
Elemental

Class: Power Armor
Tonnage: 5
Speed: 13 mph
Offensive Weapons: Pulse Laser, Crossbow Missiles (x2)
Defensive/Special: Jump Jets (2/2)
Armor: 1013
Heat: 64
Cool Down: 9
Salvage: None
Though this mech is fun to play with, don't use it in serious games. 

There are a few exceptions - all Elementals; a bunch versus a single Ragnarok; one on a team; etc.
 
Uller

Class: Light Battlemech
Tonnage: 30
Speed: 32 mph
Offensive Weapons: Pulse Laser (x2), Crossbow Missile
Defensive/Special: Jump Jets (5/3), AMS
Armor: 2714
Heat: 100
Cool Down: 10
Salvage: A
Nice mech, but requires too much work to avoid death due to weak defenses.
Kit Fox

Class: Light BattleMech
Tonnage: 30
Speed: 32 mph
Offensive Weapons: Pulse Laser, Hammer Missiles
Defensive/Special: Null Signature (30/15), Jump Jets (5/3)
Armor: 2714
Heat: 100
Cool Down: 10
Salvage: A, E
Excellent versus Assault class mechs, but you must use stealth properly and practice with Warhammer missiles.
 
Corvus

Class: Light Battlemech
Tonnage: 35
Speed: 34 mph
Offensive Weapons: Pulse Laser (x2), Autocannon
Defensive/Special: Jump Jets (4/2), Target Jamming (14/15)
Armor: 2640
Heat: 107
Cool Down: 10
Salvage: A, B
Can be good due to Autocannon knockdown, but otherwise useless.
Raven

Class: Light BattleMech
Tonnage: 35
Speed: 34 mph
Offensive Weapons: Laser, Machine Guns (x2), Crossbow Missile
Defensive/Special: Null Signature (60/15)
Armor: 2640
Heat: 107
Cool Down: 10
Salvage: A
Can be good if you are skilled with null signature (cloaking/invisibility), otherwise useless.
Owens

Class: Light BattleMech
Tonnage: 35
Speed: 36 mph
Offensive Weapons: Machine Gun (x2), Crossbow Missiles (x2)
Defensive/Special: Target Jamming (7/15)
Armor: 2946
Heat: 107
Cool Down: 11
Salvage: A
Not recommended, but you may as well try everything!
Hackman

Class: Light BattleMech
Tonnage: 35
Speed: 36 mph
Offensive Weapons: Gauss Rifle, Crossbow Missiles (x2)
Defensive/Special: Null Signature (30/15)
Armor: 2946
Heat: 109
Cool Down: 11
Salvage: A, B
If you are very fast, good with Null Signature (cloaking), and good with the Gauss rifle, you might like this mech... generally weak though.
Cougar

Class: Light BattleMech
Tonnage: 35
Speed: 32 mph
Offensive Weapons: Pulse Laser (x2), Autocannon, Javelin Missiles (x2)
Defensive/Special: Jump Jets (5/3)
Armor: 2714
Heat: 109
Cool Down: 11
Salvage: A, M
 
I can't say I've ever seen anyone do anything special with this mech.
Puma

Class: Light BattleMech
Tonnage: 35
Speed: 32 mph
Offensive Weapons: PPC, Machine Guns (x2), Crossbow Missiles (x2)
Defensive/Special: Null Signature (30/15), Jump Jets (5/3)
Armor: 2714
Heat: 109
Cool Down: 11
Salvage: A
If you are really good with Null Signature and PPCs, and like fast, jumpy mechs, this is yours.
Uziel

Class: Medium BattleMech
Tonnage: 50
Speed: 29 mph
Offensive Weapons: PPC (x2), Machine Guns (x2), Crossbow Missile
Defensive/Special: Jump Jets (6/3), AMS
Armor: 3214
Heat: 129
Cool Down: 11
Salvage: A, E
Excellent all-around mech.  Be sure to use hills and buildings though, as you are very weak!
Belial

Class: Medium BattleMech
Tonnage: 50
Speed: 29 mph
Offensive Weapons: Pulse Laser, Gauss Rifle (x2), Crossbow Missile
Defensive/Special: Jump Jets (6/3)
Armor: 3214
Heat: 129
Cool Down: 11
Salvage: A, B
Another great general mech, fewer defenses than Uziel even so make sure to hide!  Even behind teammates!
Vulture

Class: Medium BattleMech
Tonnage: 60
Speed: 24 mph
Offensive Weapons: Laser (x2), Machine Guns, Javelin Missiles (x4)
Defensive/Special: AMS
Armor: 3571
Heat: 143
Cool Down: 12
Salvage: A, M
Relatively strong for its size.  If you're good at staying behind people and right up close, you might like this.
Mad Dog

Class: Medium BattleMech
Tonnage: 60
Speed: 29 mph
Offensive Weapons: Pulse Laser (x2), Autocannon, Crossbow Missiles (x4)
Defensive/Special: None
Armor: 3571
Heat: 143
Cool Down: 12
Salvage: A, E, M
Similar to Vulture, it's powerful, but since it has no defenses I would recommend caution...
Catapult

Class: Medium BattleMech
Tonnage: 65
Speed: 20 mph
Offensive Weapons: Pulse Laser (x4), Javelin Missiles (x4)
Defensive/Special: Jump Jets (8/4), Target Jamming (7/15)
Armor: 3750
Heat: 150
Cool Down: 8
Salvage: A, E, M
An excellent mech, though slow.  It has lots of firepower, good defenses, and doesn't heat up much.
Bowman

Class: Medium BattleMech
Tonnage: 65
Speed: 20 mph
Offensive Weapons: Laser (x2), Machine Guns (x2), Hammer Missiles (x2)
Defensive/Special: AMS, Jump Jets (8/4)
Armor: 3750
Heat: 150
Cool Down: 9
Salvage: A, M
Also a great mech, though to use this one you must be good with firing Warhammer missiles properly.
Thor

Class: Heavy BattleMech
Tonnage: 70
Speed: 24 mph
Offensive Weapons: Laser (x2), Machine Guns (x4), Crossbow Missiles (x2)
Defensive/Special: Target Jamming (7/15), Jump Jets (5/3)
Armor: 3929
Heat: 157
Cool Down: 16
Salvage: A, E, B
This mech can be great if you can stay up close and behind enemies, otherwise beware.
Summoner

Class: Heavy BattleMech
Tonnage: 70
Speed: 24 mph
Offensive Weapons: Pulse Laser (x4), Autocannon (x2), Hammer Missile
Defensive/Special: Jump Jets (5/3)
Armor: 3929
Heat: 157
Cool Down: 9
Salvage: A, B
Powerful, but lacking in defenses.  Be careful.
Hellbringer

Class: Heavy BattleMech
Tonnage: 70
Speed: 23 mph
Offensive Weapons: Flamer, Autocannon (x2), Javelin Missile
Defensive/Special: Jump Jets (5/3)
Armor: 3929
Heat: 157
Cool Down: 16
Salvage: A, E, B
This mech looks cool, sounds cool, and even feels cool to use.  You won't get any kills - it sucks - trust me.  The only good thing about it - if you can use it absolutely perfectly - knockdown with Autocannon - properly overheat certain mechs with Flamer - and all the other dirty tricks.... it has a tactical purpose amongst certain teams.
Loki

Class: Heavy BattleMech
Tonnage: 70
Speed: 31 mph
Offensive Weapons: Pulse Lasers (x2), Autocannons (x2), Crossbow Missiles (x3)
Defensive/Special: Null Signature (30/15)
Armor: 3929
Heat: 157
Cool Down: 9
Salvage: A, E, B
This mech can be awesome, if you can get into the enemy base, pick up powerups, and stay totally invisible, steal kills, etc!
Mad Cat

Class: HeavyBattleMech
Tonnage: 75
Speed: 24 mph
Offensive Weapons: PPC (x2), Machine Guns (x2), Javelin Missiles (x2)
Defensive/Special: Target Jamming (7/15)
Armor: 4107
Heat: 164
Cool Down: 13
Salvage: A, E, M
The best, or cheapest mech.  Two Ragnaroks, a Prometheus and a Mad Cat or two Ragnaroks and two Mad Cats are certain death for all who oppose (if you're good :p).
 
Timberwolf

Heavy BattleMech
Tonnage: 75
Speed: 24 mph
Offensive Weapons: Pulse Lasers (x2), Gauss Rifle (x2), Crossbow Missiles (x4)
Defensive/Special: None
Armor: 4107
Heat: 164
Cool Down: 16
Salvage: A, B, M
Great sniping mech, don't get up close though!  Needs to be powered up and stay hidden though - no defenses.
Atlas

Class: Assault BattleMech
Tonnage: 100
Speed: 20 mph
Offensive Weapons: Pulse Lasers (x4), Autocannon (x4), Javelin Missiles (x2)
Defensive/Special: AMS
Armor: 6000
Heat: 200
Cool Down: 12
Salvage: A, E, B
If you're really good, this mech can be cool, otherwise it's pretty god damn shitty.
Prometheus

Class: Assault BattleMech
Tonnage: 100
Speed: 20 mph
Offensive Weapons: Laser (x3), Gauss Rifle (x2), Hammer Missiles (x2)
Defensive/Special: AMS
Armor: 5500
Heat: 200
Cool Down: 20
Salvage: A, E, B, M
This mech is awesome, perhaps the most deadly, if you can figure out its combos, and are incredible with Warhammer missiles.  It's very hard to use though.
Ragnarok

Class: Assault BattleMech
Tonnage: 100
Speed: 20 mph
Offensive Weapons:Gauss Rifle (x2), Javelin Missiles (x4), Lava Gun
Defensive/Special: Shield
Armor: 5000
Heat: 200
Cool Down: 18
Salvage: A, E, B, M
A very stubborn King.  You'll love it or hate it.
Ymir

Class: Assault BattleMech
Tonnage: 100
Speed: 20 mph
Offensive Weapons:PPC (x2), Autocannon (x4), Lava Gun
Defensive/Special: Shield
Armor: 5000
Heat: 200
Cool Down: 20
Salvage: A, E, B, M
If you're great with both the Ragnarok and Mad Cat, give this one a shot someday.  Otherwise let it collect dust, please.
 
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